AR & VR SoC Market Growth Analysis, Market Dynamics, Key Players and Innovations, Outlook and Forecast 2024-2030

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The Global AR/VR SoC Market was valued at US$ 600.55 million in 2023 and is anticipated to reach US$ 2,496.96 million by 2030, witnessing a CAGR of 23.73% during the forecast period 2024-2030.

The Global AR/VR SoC Market was valued at US$ 600.55 million in 2023 and is anticipated to reach US$ 2,496.96 million by 2030, witnessing a CAGR of 23.73% during the forecast period 2024-2030.

 

Report Sample includes:
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- List of Tables & Figures
- Charts
- Research Methodology

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AR (Augmented Reality) and VR (Virtual Reality) SoCs (System-on-Chips) are specialized integrated circuits designed to power AR and VR devices, such as headsets, smart glasses, and other immersive display systems. These SoCs combine various components like processors, GPUs, and memory on a single chip to deliver efficient and high-performance processing capabilities required for AR and VR applications.

 

The major global manufacturers of AR/VR SoC include Qualcomm, MediaTek, Rockchip, Allwinner Technology, etc. in 2023, the world's top one vendors accounted for approximately 80% of the revenue.

 

  • Number of Users: The number of AR and VR users worldwide is expected to reach around 3.674 billion by 2028, indicating a significant growth in the adoption of these immersive technologies.
  • User Penetration Rate: The user penetration rate for AR and VR technologies is projected to be 52.8% in 2024 and is expected to increase to 55.9% by 2028, demonstrating a growing global interest in AR and VR experiences.
  • Average Revenue per User (ARPU): The average revenue per user for AR and VR devices is estimated to be around US$6.2, which highlights the revenue potential of this market as the number of users continues to grow.
  • Leading Countries: Countries such as China and the United States are at the forefront of AR and VR adoption, with significant innovation and market growth in these regions.
  • Applications: The primary applications of AR and VR include gaming, entertainment, education, healthcare, military, and industrial training. These sectors contribute to the overall demand for AR and VR devices, which in turn drives the market for AR & VR SoCs.

 

This report aims to provide a comprehensive presentation of the global market for AR/VR SoC, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR/VR SoC.

 

The AR/VR SoC market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR/VR SoC market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.

 

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

 

The report will help the AR/VR SoC manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, Sales, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

 

Market Segmentation

By Company:

 

  • Qualcomm
  • MediaTek
  • Rockchip
  • Allwinner Technology

Segment By Type:

 

  • VR
  • AR

Segment by Application

 

  • Entertainment and Education
  • Healthcare
  • Others

Sales By Region:

 

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

 

key trends in AR and VR SoCs:

 

  • Performance Enhancements: AR and VR SoC manufacturers are focusing on improving processing power, graphical capabilities, and energy efficiency to deliver smoother, more responsive, and longer-lasting AR and VR experiences.
  • 5G Integration: The integration of 5G connectivity into AR and VR SoCs enables faster data transfer, lower latency, and improved real-time communication, which enhances the overall AR and VR experience.
  • AI and Machine Learning Integration: SoC manufacturers are incorporating AI and machine learning capabilities into their chips to enable more intelligent and context-aware AR and VR applications, such as object recognition, gesture control, and predictive rendering.
  • Multi-device Support: AR and VR SoCs are being designed to support multiple devices and platforms, allowing for seamless integration and interoperability across various AR and VR hardware.
  • Smaller Form Factors: As AR and VR devices continue to shrink in size, AR and VR SoCs are also becoming smaller and more compact, enabling the development of lightweight and portable AR and VR devices.
  • Advanced Display Technologies: AR and VR SoCs are being developed to support advanced display technologies, such as high-resolution displays, high refresh rates, and foveated rendering, which enhance visual clarity and realism in AR and VR applications.

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